

Norse Lands is the fourth optional campaign in Kingdom Two Crowns. It has a very different order of unlockables. While in Dead Lands the different Monarchs can be switched at the Ruler Shrine, in Norse Lands, the initial Monarchs can switch between the learned abilities at the Stones of Power.Īside from all the distinct aspects of the setting, the Norse Lands campaign is a sequence of six islands, instead of the traditional five from New Lands and all other Two Crowns settings.While in Dead Lands new Monarchs with inherent powers can be rescued from cages, in Norse Lands, the initial Monarchs can acquire new abilities from solving the enigmas on puzzle monuments.The banker is available for a very short time during the day.→ They can be improved even further with a special potion to tackle larger waves and armored breeders. Builders can be promoted to Berserkers, in order to go outside the walls fight against the most burly monsters, including crushers and breeders.→ On most critical nights, they can align in a shield wall formation to help defend the Kingdom. All subjects, including villagers, farmers, archers, and builders, can pick up shields to defend themselves.Crushers can tear down several walls, and knock down large groups of subjects in a single charge.→ They can be upgraded through different tiers of wood, but are all weaker than their equivalent from the other settings. There is no stone or iron technology for walls.

#KINGDOM TWO CROWNS NORSE LANDS STAFF FULL#
Note the focus on the campaign environment: it's where the setting is accessed on its full potential.

In Norse Lands, players can look forward to unleashing abilities drawn upon from Norse gods, commanding mighty units, building Viking-inspired armaments, solving challenging puzzles, and facing a new enemy Greed.Raw Fury Set in a domain inspired by Norse Viking culture 1000 C.E, Norse Lands is a full new campaign that expands the world of Kingdom Two Crowns with a unique setting to build, defend, explore, and conquer.
